Frank is a physicist who is working to develop technical interefaces for cars, cockpits and boats.
MAGNO - PARVO - two parts of the brain that govern perception. Peripheral vision - he talks about the signals that the primitive part of our brain understands. In understanding how these parts of our brain work - he can create interfaces which have low attention requirements - like a log fire in your living room.
Serious Games are training tools and are about giving a heightened sense of self conscious awareness (and ability to respond) and evolution of the full use of senses that a fireman, soldier or dyke guard. For example - if there is a fire - then an experienced fireman will be able to read a whole set of sensory experiences - smell, air pressure (sound, relative heat - wind upon the arm, spatial awareness) - so, to be able to re-create situations which simulate an experience and train people to read and use their sensual awareness. And, through studying how the senses interact with each other generate powerful pieces of information - this knowledge can be used to interact with human experiences.
SLEEPY CAR DRIVERS - puffs of air that blow on the forehead when it is perceived that the driver os getting sleepy
COCKPIT PLANES - enabling heightened awareness of other senses if a pilot has to make a ‘blind’ emergency landing.
Also - how can you create a Full 3D set of head phones that use spatial awareness senses to express values in auditory inputs.
TACTILE VEST - if you have a hearing impairment and you like to dance - you can use the vest to enable the user to feel the rhythm that is in the room.
TELEPRESENCE BINOCULARS - 3D audio that gives directional awareness to enable the user a sense of prioritisation on what and where they should be looking at through cameras in another place.
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