FACT are launching an exhibition with Swiss artist Pipilotti Rist - and I am very excited to be working with the team to develop the project. There are some great youtube shots here: http://www.youtube.com/watch?v=S0fgT7CNnmU&NR=1

And a very gentle start is this:

 

The second piece of writing I did about art - aged 17 - was a study of 4 portraits in the Scottish National Gallery of Modern Art by Alexie Jawlenski, Oskar Kokoschka, Emil Nolde and the Scottish artist James Cowie. They were all painted around the same time - 1930s - and were portriats - one a self-portrait - and I was fascinated by the way they looked out of the image and the way that the viewer was asked to look back.

This interchange - between gaze and gazer has consistently fascinated me (and many other people) - but I new none of the theoretical ground work then about the pyscho-sexual power relationships played out in the act of looking and representing - replicating and repeating the gaze in art.

Golan Levin’s Eye Robot is fun …..

The first piece of writing was a confusing ramble on the problem of time in Constable’s Haywain ….. little did I know that this would also be another constant problem that I would return to in my thinking…. that’s for another day

 

 

So - tonight is the eve of the Al and Al exhibition. It is very exciting! The whole of the interior of FACT has been doused in the electric buzzing light of the chroma key blue. The two artists, both called Alan James Edwards, have been working in Liverpool for over 18 months now - they upped-sticks and moved here to develop their commission. Using computer generated imagery they are master craftsmen  of their tools - sculpting a three-dimensional world made of pixels into which they perform and play the characters of the narratives they weave. With an obsessive attention to detail, they construct fantasy playgrounds which fluctuate between the iconographic and the anonymous - and the painful intersection as the two worlds meet. Celebrity, personified by the powerful and emotive (fictional) Winston Glory and Anonymity, represented by the infamous hoodie. (more…)

When things cast no shadowHmmmm

So - we (easy)jetted over to Berlin on Friday morning to Berlin from Liverpool - with several of our Liverpool chums - with a sense of expectation and anticipation. . . the last Berlin Biennial (loved or hated) was a great art experience. . .  quite a lot to live up to . . . Arriving several hours later at KW in Berlin quickly established that this was going to be an entirely different kind of experience.

Words like post-communist, nostalgic, laboured rumbled around . . . there was certainly a deliberate rejection of experience and an insistence on attention. The lack of a shared perspective on European History was apparent - in fact the making, writing, telling of history was a subject and a recurrent theme. The contemporary  visual turning over of a formalism associated with an art rooted in the ideological Twentieth century for a new generation of artists left you searching for what the new message could be - because, while this show insisted that its viewers did some thinking - it resisted telling you anything. 

 

 

The last few days have seen the launch and conference of AV Fest in Newcastle, Gateshead, Middlesborough and Sunderland - and after having a quick coffee with Gaby Jenks and Kate Taylor to catch up on what they’d managed to get to I launched in too. . . . The first event I saw was the performance Radiophonia at the Sage. The Radiophonia Workshop is 50 years old this year  - and like many movements born in 1968, there is a very strong aesthetic - the Doctor Who theme tune being the most famous sound track they produced. I really enjoyed this event. The group playing, described (rather elusively) as the Sage Participation Group had apparently only 3 days to prepare and were not previously musicians. Using a range of tools that included a lamp shade, a plastic bag, a wooden pestle and mortar, a microphone and a tape player and several electric keyboards, the group built up a very well structured and layered composition of sounds. It was sophisticated and fun. As well as a captivating output, the group clearly enjoyed the performance - and it was great to see this kind of participation taking centre stage within a festival environment.  

Mika Taanila is another artist who operates with images as a composer does with sounds.  This is particularly evident in the stunning film he developed alongside The User, a Canadian artist duo made up of Thomas MacIntosh (architect) and Emmanuel Madan (composer) who developed the Automated Symphony for Dot Matrix Printers.http://www.asphodel.com/releases/view.php?Id=69He filmed a performance live - no mixing, no layering - and developed a film that references the physical materials generated by the printers. He quotes Buckminster Fuller - I seem to be a verb. . .  you need to look exactly back 25 years to think 25 years forward.  35mm, it was commissioned by film london, Lux and Spacex who invited 6 different visual artists to make 5 minute films that would be shown randomly across the UK in cinemas - in mainstream multiplex environment, without description or warning . . . the work was designed for the big screen.For Taanila, surrealism and automatic writing are key sources - he uses found materials, archival pieces that he then researches and uses. I love his films! 

Rose Lowder discusses her experience of working as both and artist and within the film industry . . . with no intention of working in film - but then in the 1960s she saw experimental films in London - then she started notice things, that for example in the film, The Famous Present,  a composed image of several frames are nevertheless seen by the eye as a composite - whole - simultaneous image.Frustrated at the technical set up of the film where a bad musician who can play lots of instruments is given the - over a great one who can only play one instrument (economic reasons) and the tension between the editor and the director -  film being a product of highly mechanised and hierachical process that had a lot of ‘norms’ - industry requirements and a regulated the structure.RL resisted making money through the commercial art market.Instead she worked on a series of graphic experimentations that related to the experimental film she’d seen. These became a set of perception base experiments. For example, making holes into 16mm films - if you draw a line and punch a hole in every frame you will see a line broken with a hole. . .if you draw the line and punch a hole every other frame - you see a steady line with a hole in front of it - if you punch the hole every 3 frames the line becomes much stronger and the whole doesn’t break the line - if you punch the hole every 4 frames . . .the line starts move flexibly in front of and behind the line - it is an illusion.Fascinated by the ideas that the physical of reality of the film in relation to what is seen on the screen - and the dis-juncture between the two - she decided to film ‘reality’. Her work plays on the tension between the subject - the media as an articulator - the figurative, illustrative and graphic elements of film.She shows us her note books - dense, ordered graphs representing time and space - a self-constructed notataion model for describing a method of making film where she literally carves up space with a camera held still and cutting between location and shot according to a predetermined score.      (more…)

Frank is a physicist who is working to develop technical interefaces for cars, cockpits and boats.

 
MAGNO - PARVO - two parts of the brain that govern perception. Peripheral vision - he talks about the signals that the primitive part of our brain understands. In understanding how these parts of our brain work - he can create  interfaces which have low attention requirements - like a log fire in your living room.
 
Serious Games are training tools and are about giving a heightened sense of self conscious awareness (and ability to respond) and evolution of the full use of senses that a fireman, soldier or dyke guard. For example - if there is a fire - then an experienced fireman will be able to read a whole set of sensory experiences - smell, air pressure (sound, relative heat - wind upon the arm, spatial awareness) - so, to be able to re-create situations which simulate an experience and train people to read and use their sensual awareness. And, through studying how the senses interact with each other generate powerful pieces of information - this knowledge can be used to interact with human experiences.
 
SLEEPY CAR DRIVERS - puffs of air that blow on the forehead when it is perceived that the driver os getting sleepy
COCKPIT PLANES - enabling heightened awareness of other senses if a pilot has to make a ‘blind’ emergency landing. 
Also - how can you  create a Full 3D set of head phones that use spatial awareness senses to express values in auditory inputs.
TACTILE VEST - if you have a hearing impairment and you like to dance - you can use the vest to enable the user to feel the rhythm that is in the room.
TELEPRESENCE BINOCULARS - 3D audio that gives directional awareness to enable the user a sense of prioritisation on what and where they should be looking at through cameras in another place.
 

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Ulf starts off by playing a very old audio piece made on tape - when he was a ‘useless’ painter and was making secret excursions into technologies. . . . he talks about the fundamental use-value of the tape being to capture the nearest possible copy of reality that is possible - but that in the attempt of mimesis - the fragments of the media interruption - the scratches, the glitches become obvious at a heightened level. This tension is a core problem that his work addresses…. he got hold of a syncing machine - and then used ‘live’ sounds and mixed repetitive sounds of his own voice. The process of making sound through technology without the intermediary of a musical instrument interface was for Ulf another key moment for him as an artist.
 

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Session two sees Ulf Langheinrich - an artist who FACT are currently developing a project with talking with Frank Kooi about their shared desire to by-pass the nominal possibilities of 2D surfaces to generate work that cn potentially alter perception.
 
We know that the brain has a complex set of methodologies for managing the visual stimuli that it receives and creating some kind of logical order out of chaos.
 
For me, Dr. Mark Lythgoe, a neurophysiologist and lecturer whose has included projects where he has attempted to the impact of perception on the brain and Professor Michael O’Shea, Professor of Neuroscience at the University of Sussex first made me understand the physical tricks our brain plays upon us in 2005 when they participated in a seminar around perception that I set up at Tate Liverpool. I have felt uncomfortable about my own personal reliance and trust that I have in my physical senses.